2016-09-22から1日間の記事一覧

Ray casting with Bresenham algorithm in PICO-8 (PICO-8でブレゼンハムアルゴリズム)

At first, I was supposed to implement a super light-weight 2d physics engine for PICO-8. But when I realized it, I was implementing the PICO-8 version of the Besenham algorithm. 元々はPICO-8向けの軽量2D物理エンジンを作成するつもりだったの…